AR is a powerful tool that can enhance any learning experience with immersion and interactivity. You don't need a high-end computer or a VR headset; all you need is your phone and a poster.
View ServiceVirtual reality embodies TPM’s philosophy on experiential learning. Instead of flat videos, PDFs, and textbooks, users can engage with your content in an interactive, immersive, 360-degree experience. Virtual reality engages the brain on every level—visual, auditory, tactile, and kinesthetic—to create the ultimate learning experience that is scientifically proven to leave a greater impact and fuel retention.
View ServiceHere at Tipping Point Media, we pride ourselves on our award-winning, experiential eLearning solutions. Didactic forms of online training, like PDFs that have you “click next” until you reach the end, are unengaging and don’t maximize your learners’ time. Our philosophy for eLearning is to create small, interactive modules that reinforce knowledge over time, keeping learners engaged and building retention.
View ServiceOur 3D simulations can recreate products, medical devices, disease states, and procedures in stunning accuracy and detail. Give your learners a hands-on experience walking through the steps of a surgery or how to use and maintain a medical device.
View ServiceGamification is the art and science of adding elements commonly associated with video games—such as high scores, achievements, leaderboards, and more—into educational and self-help tools. These gamified elements are proven to increase engagement with experiences and drive retention as audiences are motivated to obtain medals and achieve high scores.
View ServiceVideos have a large amount of versatility, from enhancing patient journeys to guiding users through a virtual experience. They have a multitude of uses, and they come in a variety of forms, from animated to live action. We are able to create videos wherever they’re needed and fuel them with our TPM art and creative design.
View ServiceMixed reality is the next step forward from augmented reality. The two have similar beginnings where computer imagery (such as 3D models) is superimposed onto the user’s view of the real world. Unlike augmented reality, though, which can obscure and overwrite the view of the real world behind it, mixed reality creates a co-existence between the physical and digital worlds where things like lighting and obstacles affect the 3D images in real time.
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